top of page

Project Three: Track and Field

Catering a wearable device to a specific market:

  1. Identify one or more sensors for use in a wearable device

  2. Design a proof-of-concept physical computing prototype that reads input from a sensor and communictes meaningful output to the end-user

  3. Create a tangible prototype of the wearable device that would be worn by the user 

  4. Justify why an end-user would want to purchase and use the device

wearable_technology_healthcare_blog_mobi

(Mobisoft)

Faculty of Engineering

McMaster University​

© 2018 by Sophie Dyment. Proudly created with Wix.com

mcmaster shield.png
  • Facebook Clean Grey
  • Twitter Clean Grey
  • emailsymbol
bottom of page